•Make a cube, and scale
if desired.
•Go to top view.(1)
(2) •Edit->Multireplicate.
To make a helix,
Set Quantity (n),
Y and Z offsets and a Z rotation.
(usually, I use 360/n)
To make a taper, set Size to
something
less than 100% (try 90-95%).
From the top, the result should
look something like (3).
I think this next step is the
real power of Bryce.
•Select Object Space
(4)
•Apply rotation, scale
and translation to all the copies at once.
Group and repeat
Ungroup and repeat
Compare and contrast!
(5)
And so on and on and on.