New
updated 25 Jun 2008
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soccer
ball
wire


cube
vent


cube
squishy


motor


cube
punch

San Francisco

San Francisco

San Francisco


out&
about
San Francisco

San Francisco

Gary Pisoni at Siduri Wineries, Santa Rosa


maxwell
render
I have Maxwell Render installed now. I find there is more good news and more bad news, and that I have been spoiled by Bryce. Of course, it is all new to me, so when things don't work as expected, I have to blame myself first, the software second.
More Good
  • Maxwell Render Setting the maximum time or the minimum quality.
  • Maxwell Render Materials
  • Global Illumination
  • Sharing of resouces with multiple renders
Less Good
  • Maxwell Studio Crash
  • Maxwell Studio does not repair imperfect OBJ, must preprocess
  • Maxwell Render may or may NOT enable save
  • Maxwell Render excessive resources used: file size, RAM, total CPU (need sensitivity)


exterior plain
interior

cube
bumpy
exterior layered distance lines
interior equirectangular projection


cube
top
shell


legend
of the gray
bit

Starring 0 and 1 in a hair-raising tale of mystery and intrigue, 1/2 makes a cameo appearance for a stunning surprise ending. You’ll be riveted as the bits change their lives and learn their value.

Revised and improved version of the bedtime story. InDesign CS3.



objects
gallery

A collection of objects.
Rendered in PhotoShop CS3 :Automate :Web Gallery. It renders and makes a gallery of them in under a minute!


flowers


england



canada
from the
air


cube
top


cube
pillow


cube
column
bump


cube
mush


perfumes


web log
statistics
The long tail.
I used the very fine article on AListApart.com, to work up a barchart presentation of the activity on this site.

It uses CSS styles to make a metric barchart.

It takes about one minute to run a script and integrate all the statistics. The main script starts out by gathering all the web logs. The main script accepts an argument, the maximum length of the categories. It is just as easy to generate the top 5 as the top 500 in each of the categories. Hits from known spiders are discarded.

The length of a bar is rendered as proportional to the percentage of the total in each category.

The remaining Hits are distributed to a number of categories. The final category is for any Hits that don't fall in one of the defined categories. It's called "not". After integration, the script uses a custom translation to generate the PHP code for the page you see. Hovering the cursor over a bar, reveals that each bar has a tooltip, that reveals the details of the most recent Hit.


star
matter
hall


shapes


hexa
cubo
duo
fluvium
 
This is the first hexacuboduofluvium I have ever made.
Please note the ample area of fluvium is indeed duo, is cubic and that six ports are available to serve your every need* The fluvia are separated by a septum!
 
(*in the first fluvium of course, what do you expect, a Klein fluvium? Or would that also be fluvia? Yeah, right. Maybe No. 2).
 
Enjoy!


spheres &
Cubes


cube4x

Bryce

fly
eye
Bryce

cube
smooth
Bryce

watch
face
Bryce

clouds
gallery

forest
gallery

Bryce
1
2

buch
Insipred by an ad for a watch on the back cover of the latest issue of Stanford Magazine. See the online version of the ad.
line
line 1
line 2

Bryce

tri
tree

Bryce

HDR
glass

Bryce

cube
cuts

Bryce

clouds
lights

Photo

tulip
quince


Photo

salt
mine
rust

Photo

clouds
gulls

Photo

dog

Photo

moss
mouse
hole

Photo

2uince

Bryce

cube
HH

InDesign

flower
paint

Bryce
 

shape
store

Bryce

truck
body

Bryce

cube
dode

Photo
butterfly bush

Marin

Photo

work
horse
9600 MSL

Photo

Colorado
Nice at 10000 MSL
Brutal at 14000

Painter

flower
Painter IX brushes include Palette Knife, Bristle. Painter surface texture and PhotoShop tweaks.

Bryce
Glass Boat Hull

Mesh Yard

dedec

cube3jj

path002a

dodecZ001a

whatcube003Compo1

lantern001a

cubesExt002a

topmod
& Bryce

Various experiments with topmod and Bryce.

True, a single Bryce render can have see-through, semi-transparent geometry. What doesn't seem possible is to get the depth renders and altitude renders ... and Ok, mask renders that I used in the composite, specifically the fine linework.


dodecaPenta
So, I make a scene and ...

1) render as usual, save.
2 depth) Switch to depth render, render, save.
2 altitude) Switch to altitude render, render, save.
2 mask) Switch to mask render, render, save.

Now Hide the glass! or Hide something else! repeat...
3) render as usual, save.
4 depth) Switch to depth render, render, save.
5 altitude) Switch to altitude render, render, save.
6 mask) Switch to mask render, render, save.

Of course, all the renders are made from the same one camera position, lights, geometry. So they will line up perfectly when I stack them up.
7) Then open everything in PhotoShop, copy and paste everything in one multi-layer file.
  • On depth and altitude renders, use the Glowing Edges filter and tweak the Levels to taste. They come out white contours on black, so use "Screen" mode. Or invert and use "Multiply" mode.
  • On mask renders, make a channel and use as a selection mask.
  • On regular renders, put them at the bottom. If only one, 100% opacity. If two, 50% each, tweak to taste.

Now with everything ready, might use the Hue/Saturation to colorize the linework. Might use the raw depth render to add depth cueing, or colorize it and Overlay.

dodecahedron6g0

Bryce
The movies are made with GraphicConverter. They are of a tutorial nature, not to really be played normally, rather viewed frame-by-frame with the sliding time cursor. Drag the cursor left and right to scan through the images of the movie, or just let it rip! Either way, you get a quick view of all the images that went into the making of the boat hull and scene.

wave
land
A ship founders.
The hull is from topmod. The rest of the ship is Bryce primitives such as cubes, spheres, cylinders. The ocean surface is a terrain made from an ArtMatic image - usually the material looks like marble, but here the brightness becomes height-ness. The color is tossed out and replaced with a turbulent water material. Several renders (regular perspective, depth, altitude) combined in PhotoShop using the Glowing Edges to make contour maps of altitude and depth.

Bryce

icosa
building
topmod icosahedron, heavily remeshed. Saved several obj files, serially imported into Bryce. Added booleans, materials, lights.

Bryce

Z
building
Trying to learn how to use topmod and Bryce! The building in Beijing is an inspiration, But, mine is different of course. No 11-degree slant so far. It needs to integrate to the transportation grid. Overlay and combine the distance and altitude mask renders with the full render and a better backdrop of clouds. This is the result!

Bryce

icosa
cube

surfPPC

abstract
Images


ArtMatic

abstract
Movies


Archives
Older Issues of 'New'
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