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Copyright © James J Lemon Graphics
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New
updated 25 Jun 2008 |
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soccer
ball
wire
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cube
vent
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cube
squishy
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motor
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cube
punch
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out&
about
San Francisco
San Francisco
Gary Pisoni at Siduri Wineries, Santa Rosa
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maxwell
render
I have Maxwell Render installed now.
I find there is more good news and more bad news, and that I have been spoiled by Bryce.
Of course, it is all new to me, so when things don't work as expected, I have to blame myself first, the software second.
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cube
bumpy
exterior layered distance lines
interior equirectangular projection
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cube
top
shell
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legend
of the gray
bit
Starring 0 and 1 in a hair-raising tale of mystery
and intrigue, 1/2 makes a cameo appearance for a
stunning surprise ending. You’ll be riveted as the
bits change their lives and learn their value.
Revised and improved version of the bedtime story. InDesign CS3.
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objects
gallery
A collection of objects.
Rendered in PhotoShop CS3 :Automate :Web Gallery.
It renders and makes a gallery of them in under a minute!
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flowers
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england |
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canada
from the
air
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cube
top
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cube
pillow
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cube
column
bump
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cube
mush
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perfumes
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web log
statistics
The long tail.
I used the very fine
article
on AListApart.com, to work up a barchart presentation of the activity on this site.
It uses CSS styles to make a metric barchart.
It takes about one minute to run a script and integrate all the statistics.
The main script starts out by gathering all the web logs.
The main script accepts an argument, the maximum length of the categories.
It is just as easy to generate the top 5 as the top 500 in each of the categories.
Hits from known spiders are discarded.
The length of a bar is rendered as proportional to the percentage of the total in each category.
The remaining Hits are distributed to a number of categories.
The final category is for any Hits that don't fall in one of the defined categories. It's called "not".
After integration, the script uses a custom translation to generate the PHP code for the page you see.
Hovering the cursor over a bar, reveals that each bar has a tooltip, that reveals the details of the most recent Hit.
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star
matter
hall
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shapes
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hexa
cubo
duo
fluvium
This is the first hexacuboduofluvium I have ever made.
Please note the ample area of fluvium is indeed duo, is cubic and that six ports are available to serve your every need* The fluvia are separated by a septum!
(*in the first fluvium of course, what do you expect, a Klein fluvium? Or would that also be fluvia? Yeah, right. Maybe No. 2).
Enjoy!
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spheres &
Cubes
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cube4x
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Bryce
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fly
eye
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Bryce
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cube
smooth
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Bryce
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watch
face
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Bryce
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clouds
gallery
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forest
gallery
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Bryce
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buch
Insipred by an ad for a watch on the back cover of the latest issue of Stanford Magazine.
See the online version of the ad.
line
line 1
line 2
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Bryce
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tri
tree
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Bryce
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HDR
glass
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Bryce
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cube
cuts
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Bryce
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clouds
lights
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Photo
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tulip
quince |
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Photo
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salt
mine
rust
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Photo
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clouds
gulls
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Photo
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dog
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Photo
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moss
mouse
hole
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Photo
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2uince
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Bryce
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cube
HH
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InDesign
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flower
paint
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Bryce
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shape
store
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Bryce
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truck
body
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Bryce
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cube
dode
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Photo
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Marin
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Photo
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work
horse
9600 MSL
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Photo
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Colorado
Nice at 10000 MSL
Brutal at 14000 |
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Painter
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flower
Painter IX brushes include Palette Knife, Bristle.
Painter surface texture and PhotoShop tweaks.
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Bryce
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topmod
& Bryce
Various experiments with topmod and Bryce.
True, a single Bryce render can have see-through, semi-transparent geometry. What doesn't seem possible is to get the depth renders and altitude renders ... and Ok, mask renders that I used in the composite, specifically the fine linework. dodecaPenta
So, I make a scene and ...
1) render as usual, save. 2 depth) Switch to depth render, render, save. 2 altitude) Switch to altitude render, render, save. 2 mask) Switch to mask render, render, save. Now Hide the glass! or Hide something else! repeat... 3) render as usual, save. 4 depth) Switch to depth render, render, save. 5 altitude) Switch to altitude render, render, save. 6 mask) Switch to mask render, render, save. Of course, all the renders are made from the same one camera position, lights, geometry. So they will line up perfectly when I stack them up. 7) Then open everything in PhotoShop, copy and paste everything in one multi-layer file.
Now with everything ready, might use the Hue/Saturation to colorize the linework. Might use the raw depth render to add depth cueing, or colorize it and Overlay. dodecahedron6g0
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Bryce
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wave
land
A ship founders.
The hull is from topmod. The rest of the ship is Bryce primitives such as cubes, spheres, cylinders.
The ocean surface is a terrain made from an ArtMatic image - usually the material looks like marble, but here the brightness becomes height-ness.
The color is tossed out and replaced with a turbulent water material.
Several renders (regular perspective, depth, altitude) combined in PhotoShop using the Glowing Edges to make contour maps of altitude and depth.
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Bryce
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icosa
building topmod icosahedron, heavily remeshed.
Saved several obj files, serially imported into Bryce.
Added booleans, materials, lights.
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Bryce
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Z
building
Trying to learn how to use topmod and Bryce!
The building in Beijing is an inspiration, But, mine is different of course. No 11-degree slant so far.
It needs to integrate to the transportation grid. Overlay and combine the distance and altitude mask renders with the full render and a better backdrop of clouds.
This is the result!
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Bryce
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icosa
cube
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surfPPC
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abstract
Images
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ArtMatic
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abstract
Movies
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